Sending game orders is the most important part of the game so it's best that you get it right otherwise
your team may not perform as you want it to!
Please remember your orders must be received by midnight (Australian Eastern Standard Time GMT+10:00)
the day before the game. If no orders are received your previously submitted orders will be used.
However, your players won't like the coach turning up to the game and will play 15% less as good as they
would have (a 15% form penalty).
If you fail to send your orders for several weeks you may lose your team. Please let the IIRL Board know
if you are going on holidays and can't coach your team. We can look after them for you
Selecting Your Team
The first thing to do is pick a starting 17 from your squad (the extra 4 players are for your interchange bench). You must list the entire team numbered from 1 to
Picking your team is really the main strategy. Remember that all players in the team are important - poor players will have a significant effect on the team?s performance. However, this could be balanced out by having a few star players in important strategic positions. It is up to you how you design your team.
Note that you are not limited to using your players in their rated positions. Every position has two alternates as per the table below. If a player is picked in an alternate position his form should not be affected too badly - in fact, his form may improve in the new position. If the player is picked outside the alternate positions his form will almost certainly suffer a significant reduction.
||wing or five-eighth
||fullback or centre
||wing or second row
||lock or halfback
||five-eighth or hooker
||lock or halfback
||prop or centre
||five-eighth or hooker
Choosing a Strategy
There are five types of strategies you choose - attacking strategy, defensive strategy, attacking style, defensive style and interchange strategy. You also have to choose a captain.
||Use the entire team for attacking plays
||Spread the ball out along the backline whenever possible
||Use the props and second-rowers heavily in attack
||The halfback and five-eighth are the chief attacking players
||Bring the fullback into the backline as an attacking option
||The hooker runs from dummy-half whenever possible
||Use strategic kicking regularly
These are intended to counter the seven Attacking Strategies - they are Target Halves, Target Forwards, Target Threequarters, Target Fullback, Target Kicker, Target Dummy Half and Balanced. Each one is intended to reduced the effectiveness of the targeted players, but may leave holes in the defense in other areas.
Use to define whether you want to play open, risky football, or tight, controlled football. The riskier strategies result in more metres gained and better chances of scoring, but may result in more errors. The less risky strategies are less effective, but completion rates will be higher.
In order form highest risk to lowest risks the options are:
The defensive styles control how aggressive your defense is. An in-your-face defensive style will result in a more effective defense, but may result in more penalties against you. The more controlled defensive patterns do the opposite.
In order from most aggressive to most controlled the options are:
The strategies will not always have the effect you are expecting. For instance, an aggressive defense may not result in more penalties.
There are a number of reasons for this:
>The strategies and/or player ratings of the other team may be nullifying your strategies
>Your own team may not be suited to the type of strategy your are choosing
>Random elements which are different in every game.
>The simulator is now quite complex. It can be difficult to predict, although good teams and coaches will always have the advantage.
|Controls how you use your interchange players. The interchange system simulates the 12 interchanges allowed in international rugby league.
||Interchanges are used sparingly so that there will be fresh players at the end of the match. A good strategy to use if your bench players are weak.
||Interchange used regularly throughout the game
||Use you bench players as much as possible but your team may tire towards the end of the game. Use when you have strong bench players.
Other things to choose:
You should also choose a captain. By default your halfback will be the captain, but you can choose any player in your orders. The captain's temperament will affect the way the team plays.
You will also need
to select a full line up of 30 players, including 6 players
that will be rested and guaranteed one week
or more off their health rating (if it is higher than 0).
Orders must list, in this order:
Starting 17 players
Reserve grade 7 players
Rested 6 players
So, a set of orders might look like this (please don't forget to put any changes in RED):
1 Mr Fullback
2 Ms Leftwing
3 Mr Centre
4 Mrs Centre
5 Miss Rightwing
6 Sir Fiveeighth
7 Commander Halfback
8 Senor Prop
9 Herr Hooker
10 Mr Otherprop
11 Dr Secondrow
12 Father Secondrow
13 Chief Lock
14 Interchange 1
15 Interchange 2
16 Interchange 3
17 Interchange 4
18 Reserve Fullback
19 Reseve Centre/Winger
20 Reserve Five-Eighth/Halfback/Centre/Winger
21 Reserve Five-Eighth/Halfback
22 Reserve Prop/Second Row
23 Reserve Prop/Second Row/Hooker
24 Reserve Prop/Second Row
25 Rested Player 1
26 Rested Player 2
27 Rested Player 3
28 Rested Player 4
29 Rested Player 5
30 Rested Player 6
Send your orders to firstname.lastname@example.org with "IIRL ORDERS - YourTeamName" as the subject